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Foundation ActionScript Animation: Making Things Move!


Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code? In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. As you'd expect, the book intersperses theory with practical demonstrations of the techniques covered. A basic knowledge of ActionScript concepts is all that is required to get up and running with the tutorials. Keith goes on to cover more advanced animation topics such as collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Table of Contents

* Part I – ActionScripted Animation Basics

o Ch. 1 – Basic Animation Concepts

o Ch. 2 – ActionScript Basics for Animation

o Ch. 3 – Trigonometry

o Ch. 4 – Rendering Techniques

* Part II – Basic Motion

o Ch. 5 – Velocity and Acceleration

o Ch. 6 – Bouncing and Friction

o Ch. 7 – User Interaction: Dragging and Throwing

* Part III – Advanced Motion

o Ch. 8 – Easing and Springs

o Ch. 9 – Collision Detection

o Ch. 10 – Bouncing off Angles

o Ch. 11 – Billiard Ball Physics

o Ch. 12 – Particle Attraction

o Ch. 13 – Forward Kinematics

o Ch. 14 – Inverse Kinematics

* Part IV – Three D

o Ch. 15 – A Basic 3D Engine

o Ch. 16 – 3D Lines, Fills, Solids

o Ch. 17 – Advanced 3D: Backface Culling & Lighting

o Ch. 18 – Matrix Math

* Part V – Tips and Tricks

o Ch. 19 – Tips and Tricks


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